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: PS3 vs Xbox360


Ricer-X
03-24-2006, 08:46 AM
here is an article camaring the two i found from 5/16/05

Everyone was expecting Sony to deliver a technological powerhouse with its PlayStation 3 debut here at E3 and Sony sure didn't disappoint. The PlayStation 3 combines the power of the Cell processor and the Nvidia-based RSX graphics processor to create what Sony Computer Entertainment's Ken Kutaragi calls a "supercomputer for computer entertainment."



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In this corner…PlayStation 3! (javascript:screenPopUp('/site/screenshot.php?story_id=1985&imgnum=1&use_gs_path=');)
Which Numbers Are Meaningful?

However, whenever you look at console technical specs, you also have to take them with a whole truckload of salt since the game console market has a long history of making a big deal out of numbers that don't really matter, or even making up numbers that have a tenuous grasp on reality. Remember the internal data precision arguments? That specification measurement became useless fairly quickly once marketing departments start adding different specification numbers together to get up into 64-bit or 128-bit range (OK, Turbografix started doing it back when we were still in the 16-bit era).

Console specifications are a lot like statistics in that you can really change perceptions by paying special attention in selecting what you measure and how you go about measuring it. Microsoft may have been the first manufacturer to announce its next-generation console, but in order to gain that advantage Microsoft also had to reveal its console specs first--giving a fat target-list for Sony's marketing team. Do you really think that Sony would have even mentioned the 51-billion-dot-product-operations per second number during the PS3 press conference if Microsoft hadn't boasted that the Xbox 360 could do 9-billion-dot-product-operations per second? What if we told you that Sony combined the CPU and GPU performance numbers to come up with the 51-billion number while Microsoft only reported its CPU performance number? The Xbox 360 actually has 33.6-billion-dot-product-operations per second if you also include GPU performance.

We're not saying to ignore specifications altogether--most of them are relevant in some way or another. And we're going to talk about the specifications that really jumped out at us at first glance. Let's start with the processor. Sony has announced that the PlayStation 3 will have a 3.2GHz Cell processor that consists of a PowerPC-based core with seven synergistic processing units. The PS3 spec-sheet says that there's an eighth SPE reserved for redundancy--whatever that means. The Xbox 360, in comparison, has a multicore PowerPC processor that has three dual-threaded cores that can handle six total threads at a time. You might be able to call the Cell's SPEs overgrown math units, but we think Sony's Cell processor wins from a brute power perspective.



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…and in this corner, Xbox 360! (javascript:screenPopUp('/site/screenshot.php?story_id=1985&imgnum=2&use_gs_path=');)
Apples to Apples on Graphics?

The Xbox 360's ATI graphics core also throws a wrench into our graphics comparison since it uses a new-fangled Unified Shader Architecture that mixes up pixel- and vertex-pipelines and makes comparison to older video card technology very difficult. The Xbox 360 graphics core may have 48-pipelines, but we don't know how powerful they are compared to dedicated pixel and vertex pipelines.

The PlayStation 3 has a pretty strong Nvidia graphics processor, but you can see how Sony may be afraid of the specification sheet comparison by the pipeline number conveniently omitted from the PS3 graphics specifications. We're guessing that the RSX graphics processors has a traditional, non-unified shader engine, so it likely has a smaller total "pipeline" number than the ATI chip. Even if the RSX's normal pipelines are more powerful than the Xbox 360's pipes, Sony doesn't want to risk printing a lower "pipeline" number since people won't understand that it isn't an apples-to-apples comparison.

So how many traditional pipelines does the RSX have? Sony has revealed that the RSX GPU has a 550MHz core clock and has over 300 million transistors. Sony has also stated that the chip is more powerful than two GeForce 6800 Ultra cards put together. Your first guess might be that Nvidia simply doubled the pipeline number on the 6800 Ultra to make the RSX, but you also have to remember that the Ultra only clocked in at 400MHz. If the "double" performance measurement is based on fill-rate performance rather than hardware, the clock speed increase up to 550MHz is clear sign that the hardware improvement isn't from a pure doubling of pipelines. We're guessing that the actual pipeline count is going to be at 24, which is about right for 300 million transistors and, at 550MHz, has just a slightly larger fill-rate than two GeForce 6800 Ultras clocked at 400MHz. Since the GeForce Ultra had 6 vertex pipelines, the RSX likely has 6 more vertex pipes in addition to the 24 pixel pipelines.

Memory and Media

From a memory standpoint, both systems are roughly equal with about 512MB of memory dedicated to system and graphics. The Xbox 360 has Unified Memory Architecture that lets the CPU and GPU share the system's 512MB of memory. The PlayStation 3 on the other had has 256MB of XDR memory and 256MB of GDDR3 memory dedicated to graphics. We still have to take a closer look at the memory bandwidth differences, but game developers will be happy with the graphics bandwidth and memory space available for both systems.

The PlayStation 3 comes with an array of data storage and transfer features. Whereas the PlayStation 2 only supported a memory card and the optional hard drive attachment (for a brief time), the PlayStation 3 supports numerous forms of portable media. The PlayStation 3 has 6 USB 2.0 ports, a memory stick slot, an SD slot, and, in stark contrast to many of Sony’s other consumer electronics products, the system actually supports compact flash. Sony even saved a space for a removable 2.5” hard drive.

The Xbox 360, in comparison, doesn't have as much in the way of media support. It has two memory card slots and a handful of USB ports that are rumored to accommodate a host of devices like the iPod, USB memory sticks, and even Sony’s own PSP. However, the real power of the 360 is in its networking ability. We can't forget that Bill Gates's new system can also reach across the network to access media from local, Windows-based PCs.

Sony and Xbox took different strategies when it came to decide on an optical drives. Sony decided to use the PS3 to further its own Blu-ray format, which allows for discs that can hold about 54GB each. The Xbox 360 will support dual layer DVDs, which can hold about 9GB worth of data. Both consoles will support older media formats such as CD-ROMs, conventional DVDs, and user-created DVDs. You'll impress a lot of ladies with the Blu-ray line, but the Xbox 360's normal DVD should serve you just fine in the near future.

A/V and Networking

Sony’s PlayStation 3 provides numerous A/V output hookups. The upcoming console comes with not one but two HDMI outputs, and PlayStation 3 will be able to utilize both at the same time to output two 1080p video streams at the same time allowing for dual-screen HDTV gaming. Microsoft hasn't finalized the console AV outputs yet, but we do know that the Xbox 360 has the more practical offerings with 720p and 1080i support. Both systems process multi-channel surround sound audio in software.

Network connectivity is going to be an enormous part of the next generation of consoles since destroying your neighbor in Halo 2 is fun, but making that random stranger cry on Xbox Live is priceless. Sony’s Playstation 3 comes with a built-it Ethernet adapter, and also includes an 802.11 b/g wireless adapter. The Xbox 360 comes with a built-in Ethernet adapter, but the 802.11 a/b/g wireless adapter will cost extra.

That's it for our quick, spec-sheet driven comparison, but keep your eyes on GameSpot for more hardware updates from E3! In the meantime, peruse the spec comparison chart below, read our massive news article (http://www.gamespot.com/news/2005/05/16/news_6124681.html) covering the PlayStation 3 launch, and discuss (http://forums.gamespot.com/gamespot/show_topics.php?board=909109438) the announcements.

Ricer-X
03-24-2006, 08:54 AM
here's another more recent one that takes nintendo's "revolution" and the innovstions its bringing to the table

Blu-Ray and PS3, Xbox 360 and DVD – the real battleground for the next generation of consoles from Games Digest (http://www.games-digest.com/)

So the launch of the Xbox 360 has finally been, and all the units have gone. But does selling 50,000-odd consoles to a mix of canny eBay sellers and rabid gamers who will buy any new machine the day it comes out really constitute success? The lukewarm response by games reviewers says not. So Microsoft needs to build hard for 2006 when the real battle against the PS3 hits. But the battle this time isn't just about who has the most pixels or the best games, but who has the right disc. Both Sony and Microsoft have bet everything, not on their consoles, but on the way they deliver games. Microsoft's Xbox 360 features a standard DVD drive. Sony's PS3 has a much fancier Blu-Ray drive in it. The two approaches are at opposite end of the technological spectrum.

Microsoft's approach is to use the existing, and cheap, DVD format. Everyone knows it, it's produced in mass market quantities, and it holds 9 GB. Most games for existing consoles like the PS2 and Xbox don’t even fill up one DVD. Microsoft is betting that game makers won't be using that much more for the shiny new graphics on next-generation consoles. Meanwhile, Bill Gates has hinted he thinks DVD could be the last disc storage format. The Xbox 360 Live Marketplace already features game trailers and additional levels for games. Clearly Microsoft is set on a system like Valve Software's Steam. They put the games on Xbox Live, you download them.

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But Microsoft has some fairly serious obstacles to overcome if it follows the download route. Retail and traditional game distribution's wariness of game downloads at the expense of the high street is likely to be a major stumbling block. Secondly, there are already rumours of Xbox 360 games in development that take up four DVDs. Four? Gamers, a largely sofa-bound demographic, will loathe getting up that often to change discs.

Thirdly, the hard drive that ships with the Xbox 360 is 20 GB. Or half the size of that four-DVD game. So how will the hard drive have the capacity to store downloaded games (and for that matter, how long will it take you to download before you can play)? Finally, what about people who want to use their machines to play movies? The "HD Era" that Microsoft trumpeted when hyping the Xbox 360 extends to the new High-Definition Blu-Ray and HD-DVD discs that maximise movie visual potential. Gamers like movies. So will Microsoft, as they have hinted they will do if necessary, provide an add-on HD-DVD kit? If so, that's a lot of expense. And it will make their brand-new console look distinctly under-featured in comparion to Sony's PS3.

Sony, on the other hand, in embracing Blu-Ray, have their own problems. The discs have up to 50GB capacity already. But are looking like they'll be fearsomely expensive and complex to manufacture. That means pricier games, or fewer niche or quirky games and a format that may not win a format war with the cheaper HD-DVD.

If consumers don't opt for Blu-Ray, Sony is in real trouble. In effect, its console is a Trojan horse, like Microsoft's. Microsoft want an Xbox 360 in your living room, talking to the PC in your office. Sony, on the other hand, want a PS3 so that Blu-Ray is a success. Without PS3, without Blu-Ray, Sony looks like a very weak, financially ailing company past its innovative best.

Both companies have a lot at stake beyond the next console battle. They're both betting everything in the disc wars.

Nintendo Revolution has "another secret"

In-house games genius, Shigeru Miyamato, has hinted that Nintendo has one more secret to reveal regarding its next console, codename "Revolution". Miyamoto has already revealed two of the big secrets of the Revolution. That it will be able to play games from every Nintendo generation of hardware ever. It will load GameCube discs directly, but for the long line of hardware stretching back to the Nintendo Entertainment System, or NES, Nintendo will offer a broadband download service. Miyamoto has also revealed the Revolution's wand-pointing control system. It can sense if you wave the controller left, right, up and down, but also if you pitch it, roll it, or move it towards, or away from the screen. So what could Nintendo's last secret be? The two most likely contenders of the Internet rumours are (yes, we did say "most likely") a giant holographic display screen that lets you see games in 3D, or the controller also being able to deliver inertia effects – so moving it left or right might require effort. Unlikely, but in third place is the secret that, yes, the Revolution will be underpowered in terms of graphics and processing, in comparison to its two rivals.

40,000 Xbox 360s sold on eBay

Next-Gen.biz and Dow Jones are reporting that over a tenth of the US Xbox 360 launch allocation has been sold through eBay already. There is talk of entire stores selling their day one quota over the auction mega-site to get a better price for their consoles than simply handing them over to punters. The units were being sold new for from $299, while most eBay sales clocked over $800. It's simple math, as the average eBayer might put it.

Mobile and TV games up by 2010, PC games down

According to Informa's analysts, the games industry will be worth over £30bn by 2007. Console gaming will still make up the majority of that money. But there's an abrupt reversal coming for the rest of the pie. Mobile and interactive TV gaming is set to be generating most of the rest of the money, with PC gaming heading in the opposite direction. By 2010, the analysts predict, PC gaming sales will account for half the revenue it did in 2001. PCs are out, consoles and mobiles are in. Does this mean the mass market really is taking over? That the geeks are gone for good? If so, how come most of the games produced still reflect their sensibilities?

MileHigh05!
03-24-2006, 09:27 AM
Dam man you have more info then the yellow pages.hahha

Ricer-X
03-24-2006, 09:38 AM
yea, but they got me on phone #s

iandade01
03-24-2006, 04:35 PM
Ricer your a man after my own heart. I read your info and I had no idea that the PS3 was such a powerhouse. I biuld my own computers and had no idea how powerful the gpu was this thing will blow my rig away. I am about to upgrade and go to the 6800gt in sli, but it sounds like the ps3 is running in something close. Thanks dude I usually fly through these threads not paying attention to much, but I guess I should look a little closer. I think I am going to go on the waiting list for the ps3.

bL1X
03-26-2006, 09:35 AM
You can have the best graphics in the world, but it will always be limited by your TV. PC gaming all the way.
AMD 3700+
ASUS A8N-SLI Deluxe
ASUS GeForce 6800 GT
Samsung 200 Gig HDD
Plextor DVD Burner
Aerocool 550 watt PS
Dell 2405fpw 24" diagonal viewing area.

There is a reason game console manufacturers don"t mention resolution...they will lose to the PC everytime.
I play my games at 1920 X 1200 res. what do you play at?

BOOFER
03-26-2006, 09:37 AM
You can have the best graphics in the world, but it will always be limited by your TV. PC gaming all the way.
AMD 3700+
ASUS A8N-SLI Deluxe
ASUS GeForce 6800 GT
Samsung 200 Gig HDD
Plextor DVD Burner
Aerocool 550 watt PS
Dell 2405fpw 24" diagonal viewing area
I play my games at 1920 X 1200 res.

DOOM rules - how old am I?

bL1X
03-26-2006, 09:38 AM
PLayed Doom 3? One of the best games ever.

BOOFER
03-26-2006, 10:12 AM
PLayed Doom 3? One of the best games ever.

Yeah, but I got tired of playing in the dark. Its a great game but it can get pretty annoying.

stretch415
03-26-2006, 10:30 PM
Xbox=Halo 3
Halo 3>anything ever made

Ricer-X
03-27-2006, 07:48 AM
Xbox=Halo 3
Halo 3>anything ever made
and thats how microsoft aquired their fan base, which is good for them. as for me, the pruchase of a ps3 is purely for the next gran turismo, i have a ps2 and one game, can anyone guess what it is?

Xterra Cowboy
03-27-2006, 03:39 PM
Hey Boof...How about Castle Wolfenstein or Wizardry? Those two go WAAAAAAAYYYYYYY back. Finished them both, by the way.

taylor
03-27-2006, 03:49 PM
I'm still playin ATARI, can't beat PITFALL or DEFENDER, gotta love that graphics. Does Comadore 64 or Intellivision and Vic 20 ring a bell for any one? Oh yeah......Colicovision. :D But seriously Super Nintendo - The Super Mario Bros Adventures. :p

xterra1982
03-27-2006, 04:27 PM
nothing beats the old school first nintendo gaming system... with those goofy graphics and shitty music... ahhh those were the days.. I used to hole up in my room for days playing Duck Hunter..... :)
Nostalgia...

taylor
03-27-2006, 08:03 PM
A girl who owns an xterra an' loves shootin up ducks. Need I say more fellas. :D

BOOFER
03-28-2006, 04:17 AM
Hey Boof...How about Castle Wolfenstein or Wizardry? Those two go WAAAAAAAYYYYYYY back. Finished them both, by the way.


I've played Castle Wolfenstien to death! In fact, it was my very first PC game at work. Then there was Doom 1 & 2 which were way better than doom 3. I have also played Return of Castle Wolfenstein which was great.

Right now Im stuck in the middle of Half Life 2, and Doom 3 simultaneously. I only get to play for a few hours on the weekend, so its taking me forever. I get frustrated when I cant find my way out of someplace, which is the case right now in both games so I just quit & walk away.

bL1X
03-28-2006, 04:29 AM
I can probably help you out there Boof.

xterra1982
03-28-2006, 06:04 AM
A girl who owns an xterra an' loves shootin up ducks. Need I say more fellas. :D


lol. I'm such a dork though. those shooting games are the only ones I like to play... if Im ever anywhere where there's a video game and a rifle you can bet where I'll be.

Ricer-X
03-28-2006, 08:01 AM
i remember castle wolenstien!!! i played it on those big huge floppy disks that held like 4Kb
goldeneye 007 for nintendo 64 is still the best first person shooter, imagine what a 1st person shooter will be like with that controller nintendo is workin on